Simple Bullet Decal System - Easy Customizable

Simple Bullet Decal System: Video | Demo - Simple Scene | Demo - Demo Scene | Tutorial

A simple bullet hole solution for all your firing needs. It is both straight forward to integrate into your game, and easy to customize. The decal bullet holes come as a prefab and can be modified for the exact look you are after. There is also an example gun system, integrated pooling system and a host of other optimizations.

Features

  • 10 built in surfaces
  • Add to ANY object
  • Different decals particle effects for each surface
  • Easy setup via Tags
  • Decal appearance randomly generated
  • Decals turn off based on distance
  • Easily integrate your own weapon models
  • Works with both static and dynamic objects (eg. rigidbodies)
  • Optimized draw call batching (2 draw calls on average)
  • Pooling System (No Instantiating or Destroying!)
  • Setup for multiplayer use
  • 2 example scenes - A simple bare minimum small demo game scene
  • Documentation
  • Video tutorials online

Assets used from:
Bootcamp Demo
Unity FPS Tutorial

1288340--62280--$ScreenShot04.png1288340--62281--$ScreenShot05.png1288340--62279--$ScreenShot03.png1288340--62282--$ScreenShot09.png

1288340--62278--$ScreenShot01.png

hello,

i just tested your project wich is very old, so i have 2 questions: