Simple (?) transform issue

Hi.

So the image hopefully tells the story. My question is simple. Why does my Player-transform (parent object) not sit at origin? PlayerShoot sits at origin…

  • PlayerMesh has a rigidbody-component and a collider-component.
  • Player has scripts but nothing else.
  • SceneView is not at runtime.

First thing’s first - make sure your tool handle position is set to “Pivot” and not “Center”:

Thank you! Never used that before. Must have tapped a short key at some point. Have a great one.