Hello everyone!
I have poor experience in Unity so want to ask about help. I have a scene and it contains 3 sprites:
- background (wall + floor)
- table
- apple
Apple can be dragged by mouse. And I wanna achieve the following things:
- apple can be placed at any point of floor/table
- if apple is dropped on wall/table’s door it should fall to a surface (floor/table)
It might sounds confusing so I’ve attached a screenshot:
https://ibb.co/xmJtx8Q
So I wanna ask about how to implement it more efficiently. Can I achieve it with only 2D things? Or I should use 3D objects/physics?
Sorry if I ask some basic things but I don’t know correct definition for such behavior. So I can’t find any related example…