I am developing a game where I have vehicles in a multiplayer environment. My vehicle’s send their position to the other players over the internet, and my trouble is that when the player’s velocity is large I notice a jitter (it becomes more noticeable the faster the vehicles move). I was wondering if there were any advanced methods of interpolation that I could consider to make the motion seem more smooth/realistic.
I currently use Unity’s built in interpolation but even very high values don’t seem to make a difference after a certain point.
I am currently sending the transform only through the NetworkTransform and I do not use Rigidbody3D. Also when a player is in control of a vehicle, that player alone calculates the vehicle physics and just sends it’s transform to the server/other players.
Thanks for any advice!