Social.ReportProgress doesn’t work. It calls !success everytime
GameCenterPlatform.ShowLeaderboardUi( id, tamescope) always shows all my leaderboards, but i need to open only specific board with its ID.
Localuser.LoadAchievements() always return empty IAchievement[ ] achievements with lenght == 0
All leaderboards and achievements are created in ITunes Connect and tested directly with xcode and with testflight with different users. Posting and getting values from leaderboards work correctly
I updated my unity to 5.3 and achievements work correct now. It unlocks and i can get non-empty list of achievements. But showleaderboardsUi now opens achievement window O o
I tried both - GameCenterPlatform.ShowLeaderboardUI(string ID, TimeScope.AllTime) and Social.ShowLeaderboardUI()
I’m running 5.3.1p3 and am having issues with ReportProgress, the result is coming back as successful, but the achievement doesn’t seem to be registered as completed?! And yes, ShowLeaderboardUi does seem to open the Achievements panel.
I can’t reproduce this. Note that the achievements can only be earned once, after that you need to reset them in iTunes connect or login with different player.
We couldn’t reproduce the issue you’re experiencing. This could be caused by the our setup being different than what you use. Could you please provide more information and perhaps submit a bug report?
I’m using, Version 5.3.3f1 Personal Edition. Having the same issue GameCenterPlatform.ShowLeaderboardUI shows the achievements screen in the gamecenter app. Is there any progress about the issue?