Solution for 50+ players per room

Hey guys!
I am loking for network solution for 50+ players per room.

PUN has limitation 500 msgs/s/room.

Would anyone advise me whats the best networking solution for my type of game ?

You should provide more information on your game. 50+ players per room is a starting point, but you should at least also describe what the players do in that room.

Thank you for your response!

It is 2D top down realtime shooter - 25 player teams fighting on ships.

Is this description sufficient to find a solution?

We tested Mirror with 200+ players per ‘room’ without problems.

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Here you can find a demo of a top down shooter capable of handling up much more than 50+ players per room.
http://docs2x.smartfoxserver.com/ExamplesUnity/spacewar
Hope this helps.

There’s lots of ways to do it, but you’re going to need to host your own dedicated server, and be skilled at keeping your network traffic down to the essentials.