Hello,
I’m discovering Unity, and I’m trying to export an animation from Maya 2011 to Unity.
I create a sphere in Maya. I create two joints, which are positionned inside the sphere. I do a smooth bind. At frame 1, I key the x,y and z rotation. At frame 25, same thing.
So, from frame 1 to 25, my sphere rotates a bit. That’s my animation.
In Maya, I choose Export All. Export as FBX, in the Assets folder of my Unity Project folder.
In Unity, the sphere and the joints are in the project folder. I can drag them to the hierarchy.
BUT no animation ! Nothing in the inspector, even when I “add” a new line under Split Animations.
What am I doing wrong ?
Thank you.
In the maya’s script editor apply the following lines and try again :
FBXResetExport;
It could also be a scale issue… but do you have the animation node once imported in Unity?
If you didn’t gave a name when exporting the FBX from Maya it should be called “take001” in Unity.
I executed this line of code successfully, but it didn’t help 
My FBX file is named Test.fbx
When I import this file in Unity, I get a new icon named Test (looks like a prefab) in my Project Window. When I click to expand this icon, two others icons appear : Sphere and Joint1.
All of these have an animation component in the inspector.
Animation component specifies :
Animation : none (Animation Clip). (also when I drag Test to the Scene view)
Animations : Size 0
“Animations” in (FBXImporter) indicates nothing special. Split Animations is checked, that’s all.
Thank you.
Sorry to post again but I’ve solved the problem !! 
Listen. When you export from Maya 2011 (FBX format), in the Export window, in the Options column on the right go to “FBX File Format” and select Version : FBX 2010.
Mine was set to FBX 2011, and it didn’t work …
Hope this will help !