I used to use Google Admobs and had to use a test app id and ad unit ids, if not I get banned.
Does Unity Ads require the same thing during testing phase? I went to the Unity Ads dashboard → Monetization → Platforms, and used the Google Play Store Game ID already there. Can I use this id for testing because I seem to get real ads when I do…and I don’t want to get banned ![]()
I found this answer, and it seems to work, by just calling Advertisement.Show() and according to StackOverflow, it automatically creates an ID for me. Just want to make sure.