[Solved] Do I need a test game id for testing video ads in my project?

I used to use Google Admobs and had to use a test app id and ad unit ids, if not I get banned.

Does Unity Ads require the same thing during testing phase? I went to the Unity Ads dashboard → Monetization → Platforms, and used the Google Play Store Game ID already there. Can I use this id for testing because I seem to get real ads when I do…and I don’t want to get banned :frowning:

I found this answer, and it seems to work, by just calling Advertisement.Show() and according to StackOverflow, it automatically creates an ID for me. Just want to make sure.

You can initialise Ads in test mode with Advertisement.Initialize(gameID, true);

The true -parameter indicates whether to use test mode. You can also force test mode from the dashboard in case your game is already in the store.

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Got it mikaisomaa, I appreciate it!