Hello. Everything worked fine, until i set in build settings “Build app bundle (For Google Play)” to true.
Error:
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2018.4.15f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2018.4.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “bundleRelease”
stderr[
FAILURE: Build failed with an exception.
- What went wrong:
Execution failed for task ‘:packageReleaseBundle’.
1 exception was raised by workers:
com.android.tools.build.bundletool.exceptions.BundleFileTypesException$FileUsesReservedNameException: File ‘root/res/values-sw600dp/dimens.xml’ uses reserved file or directory name ‘res’.
-
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. -
Get more help at https://help.gradle.org
BUILD FAILED in 29s
]
stdout[
Configure project :
WARNING: The option setting ‘android.bundle.enableUncompressedNativeLibs=false’ is experimental and unsupported.
The current default is ‘true’.
Task :preBuild UP-TO-DATE
Task :preReleaseBuild UP-TO-DATE
Task :compileReleaseRenderscript NO-SOURCE
Task :generateReleaseResValues UP-TO-DATE
Task :generateReleaseResources UP-TO-DATE
Task :mergeReleaseResources UP-TO-DATE
Task :checkReleaseManifest UP-TO-DATE
Task :createReleaseCompatibleScreenManifests UP-TO-DATE
Task :mainApkListPersistenceRelease UP-TO-DATE
Task :processReleaseManifest
Task :bundleReleaseResources
Task :mergeReleaseShaders UP-TO-DATE
Task :compileReleaseShaders UP-TO-DATE
Task :generateReleaseAssets UP-TO-DATE
Task :mergeReleaseAssets
Task :checkReleaseDuplicateClasses UP-TO-DATE
Task :compileReleaseAidl NO-SOURCE
Task :generateReleaseBuildConfig UP-TO-DATE
Task :prepareLintJar UP-TO-DATE
Task :generateReleaseSources UP-TO-DATE
Task :javaPreCompileRelease UP-TO-DATE
Task :processReleaseResources
Task :compileReleaseJavaWithJavac UP-TO-DATE
Task :transformClassesWithDexBuilderForRelease UP-TO-DATE
Task :transformDexArchiveWithExternalLibsDexMergerForRelease UP-TO-DATE
Task :transformDexArchiveWithDexMergerForRelease UP-TO-DATE
Task :mergeReleaseJniLibFolders UP-TO-DATE
Task :transformNativeLibsWithMergeJniLibsForRelease UP-TO-DATE
Task :transformNativeLibsWithStripDebugSymbolForRelease UP-TO-DATE
Task :processReleaseJavaRes NO-SOURCE
Task :transformResourcesWithMergeJavaResForRelease UP-TO-DATE
Task :buildReleasePreBundle
Task :collectReleaseDependencies UP-TO-DATE
Task :configureReleaseDependencies UP-TO-DATE
Task :packageReleaseBundle FAILED
Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
Use ‘–warning-mode all’ to show the individual deprecation warnings.
See Command-Line Interface
28 actionable tasks: 6 executed, 22 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <f92457847c324e90907abe57dde6951d>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action1[T] progress) (at :0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
Have no clue what is all about. Already tested on different PC – same error occurs.
Keystores and API levels changing has no effects.
Will be really appreciate for your advice.