This is my first time trying to use Unity. I can make a minimal “game” that works in the editor, and appears to work in Daydream/Cardboard mode on Android. But when I build it with only Oculus support enabled in player settings (Daydream and Cardboard removed), it starts up on the phone with one big “eye view” instead of two, and does not prompt me to insert the device into the Gear VR, like it is supposed to. I’ve tried inserting it into the Gear VR anyway but that just brings up Oculus home. What am I doing wrong?
Yes. And anyway, if something had gone wrong with that, I would’ve gotten that error message mentioned on that page, right? I don’t get any kind of error message.
Solved it! I had to disable and then re-enable VR in the player settings. I didn’t realize Unity was that flaky. Now I know. Will frequently try turning features off and then back on again whenever they don’t seem to be working from now on.
Had similar problem: no prompt to insert into Gear VR, app looked like for Cardborad (image for two eyes immediately after starting the app).
Removed “Oculus” from list of XR libraries (Unity showed progress bar of some updates) and added again (Unity again showed progress bar). Problem disappeared.
Thank you for the hint.