[SOLVED] Unity 5 license questions

Hello everyone!
I’ve got some questions about the new license agreement that comes with Unity 5.
First off, I bought a Unity 4 Pro license from Studica a while ago, which I still own and use. This license is without any addons (like iOS-Pro and such).

  1. “Unity Pro users who are not eligible to use Unity Personal may not develop and publish Licensee Content for the iOS and Android platforms without purchasing the applicable Unity Pro Add-On Product license.”
    Does this mean that, when I upgrade my license from Unity 4 Pro to Unity 5 Pro, I won’t be able to publish iOS applications commercially any more? Because as far as I remember, the Unity 4 license let me publish iOS titles commercially.
    If I misunderstood and I am allowed to publish commercially with Unity 5 Pro, may I publish iOS titles commercially by using Unity 5 Personal, too?

  2. Also, when talking about Unity 4 Pro and Unity 5 Personal - am I allowed to use them both? Or would I have to decide between
    abandoning my Unity 4 Pro license + using Unity 5 Personal
    and
    upgrading it to Unity 5 Pro?

  3. “Educational Product Restrictions . If you are using an educational version of the Software, your license to use the Software and distribute the runtime portion of the Software in your Licensee Content is limited to educational, non-commercial purposes.”
    Does this include the offers from studica? Because my Unity 4 license lets my distribute content commercially and from what I see on the studica homepage, it also says that when I upgrade my Unity 4 license to a Unity 5 license, I will be able to use it commercially.
    ( for reference: http://www.studica.com/eu/de/unity/unity-pro-5-game-development-software-student-commercial/upg-u5pro-sf.html )

Thank you very much in advance,
Greetings,
Shu

Does nobody know answers to this? I already contacted sales right after the release, then I made this thread and asked Studica, too. But there is no answer from any of the sources.
If someone could at least answer one or two of my questions, please do so.
Or maybe you have an idea where I should send those questions to?
I’d really like to work with Unity 5, yet I don’t want to lose any rights concerning publishing / publishing commercially, nor do I want to use the software in a way the license agreement prohibits.

A1. If you have a Pro license and want to publish to iOS and Android, then you need to buy the Pro upgrades.

A2. If you have a Student/Faculty Commercial Pro license from Studica you can, if you are eligible to, use a Personal 5.x edition.

A3. If you have a Student/Faculty Commerical Pro license from Studica then you can publish commercial games.

Thank you very much for your answer! It really helped a lot!
I do have some further questions, though:

So this part changed, right? Before, the Pro-Version of Unity included iOS publishing with the non-removable Unity splat screen, didn’t it? And buying iOS Pro would let you decide whether or not to show it.
Does this mean I could

  1. before buying the Unity 5 Pro Upgrade:
    use Unity 4 Pro for iOS publishing and Unity 5 Personal for OS X / Windows publishing?

  2. after buying the Unity 5 Pro Upgrade:
    use Unity 5 Personal for iOS publishing and Unity 5 Pro for OS X / Windows publishing? (As long as I don’t use any Unity-generated content from Pro in Personal)

  3. when buying a completely new Unity 5 Pro license:
    use Unity 4 Pro for iOS publishing and Unity 5 Pro for OS X / Windows publishing?

So basically, if I understand this correctly, I have to buy the Upgrade to Unity 5 Pro and afterwards buy Unity 5 iOS Pro and Unity 5 Android Pro if I want to update to Unity 5 while keeping my publishing flexibility within one license?

Yes, if you have purchased a Pro because your company make too much money to use the Personal version, then you must buy the iOS and Android Pro add-ons to publish to them.

Companies making over $100k have always needed to purchase Pro versions.

Oh well, I am far away from making $100k. So does that mean I can upgrade Unity 4 to Unity 5 and still publish iOS games?

Yes, because “Unity Pro users who are not eligible to use Unity Personal” doesn’t apply to you.

Ah! Now I see! It makes perfect sense. I get it now. This text passage is refering to the $100k limit that makes someone require Pro versions!
Thank you very much for your help!!

Can you clarify? Last year, I upgraded my Unity Pro + iOS Pro from v 3.6 to 5.x for $1,500. Since my Android income has always been lower, I continue to publish with Android FREE - (i.e. with Unity splash, and without pro features). Gigi Games does not make > $100,000/year.

According to your statement, if I install Unity 5.x (which means using Unity Pro + iOS Pro), I can no longer update or publish new Android titles unless I also spend $1,500 to purchsae the Android plugin. PS - this also impacts the 9 indie titles I have already published.

If I understand correctly, my only choice is to ask for a refund and revert back to Unity FREE for all 3 platforms.

Gigi

I was going to keep my Unity 5 pro subscription until I read this.

The build settings in Unity 5 Pro seem to allow building a “Personal” version of IOS and Android if you are eligible for the personal version of Unity. They state:

IOS is not included in your Unity Pro license. Your
IOS build will include a Unity Personal Edition splash
screen.
You must be eligible to use Unity Personal Edition to
use this build option. Please refer to our EULA for
further information

But what you state above is not what that says. If this is true, and I’m not doubting you, just the intent of the wording, then I’m basically being forced to get a refund. That seems odd to me.

If you are obliged to use Pro because you make over $100k/year, and you want to make iOS and Android games, then you need the Pro add-ons. If you do not make over $100k/year, then you can use the free versions.

Just to clarify, read this as “If you have a Pro license (because you are ineligible for the free one) and want to…”

1 Like

I got Unity 5 pre order license and iOS and Android PRO add ons. Can I return these add ons for a refund and keep my Unity 5 Pro license (I’m not making any money by using Unity just yet)? From what I learned so far - the only thing these add ons give right now is the possibility to have a custom splash screen on iOS and/or Android, is that right? Is there anything else to it?

We can refund your $4500 purchase. We cannot refund bits of it.

is a unity pro 5 licence backwards compatible?
we want to upgrade but some extentions and plugins are not quite up to date can we upgrade and still use it with 4.6 instead?

I have a question about different licenses on the same project:

I have a Unity Pro and Android Pro subscription. I just started working for a company that does not have Android Pro. We do not need Android Pro and with the release of Unity 5, I will be cancelling my Android Pro license. Our released product will have been created using all computers with Pro and one computer with Android Pro (though Android Pro has only been used for the first month of development and it will have been canceled by release time).

Will there be any consequences for my work in the released product having an Android Pro license attached to it while other work in it does not? I’ve been told recently that Unity is severely frowning upon the combining of licenses.

You cannot cancel your Unity Android Pro license. Your subscription will switch into a monthly scheme, assuming it was bought between the 5.x announcement and release. So, you’ll then be able to cancel your subscription. You’ll then have Unity Personal.

Aurore stated yesterday, in another thread, that purchasing Unity Pro 5, also grants you Unity Pro in any previous version, including 4.x. Of course, it doesn’t extend forward to Unity 6 :).

PS - I’m not a Unity employee, just being helpful.

Gigi

thanks gigiwoo !
yeah i would not expect it to be extending forward to 6 :slight_smile:

1 Like

Thanks for your help Graham! I’m realizing that I used the words ‘license’ and ‘subscription’ interchangeably, but based on your answer they are exclusive terms in the Unity lexicon (which makes complete sense given that they are two separate things).