I’m not really a super-duper game developer, I don’t code, I’m self (or Internet) taught at everything I know and do, so instead of the major features in Unity 5 (now in closed beta 5.0.0b1) I thought I’d show some of the “little” things the Unity people have done that I am happy about, in no particular order.
The first one is posted in another thread, but I’ll start with that one.
Unity quick launch, especially the Asset Store:
The script/assembly updater, very helpful when importing assets from the Asset Store, that haven’t yet been updated. It isn’t perfect there can still be some issues that will have to be fixed and some bugs have already been fixed in the updater for the next beta, but for me, it’s GREAT!
I don’t know about you, but I’ve wanted to be able to drag values in more fields than previously was possible.
I’m sure some will say, “that’s a pretty small feature”, but it does make a difference to be able to find a right scale without trial and error typing, for instance.
That’s all I got for now, but I’m sure there will be more.
Anyone else…?
I think I’m not entirely sure what you are referring to with this video. Dragging numeric values in text fields is possible for a long time, already. Go ahead and try it.
I wish they had the NGUI “reset buttons” for the transform component (the transform component had small buttons that would reset the pos/rot/scale vlaues to 0/0/1)
The best way though is to be able to right click a property to reset it to the default value. That’s how it’s done in 3ds Max, and I find it extremely useful.
+1ed
also to abort an operation when you rightclick during that operation (i.e. translating an object, not liking the translation, rightclicking and it snapping back to it’s old position)
that kind of behavior across different aspects of the editor would greatly improve UX imo
I want them to copy Houdini’s value drag. That one is the best. Meaning when you start dragging, some labels in vertical direction pop up with power of ten numbers (0.001, 0.01, 0.1, 1, 10) and left right drag increments value based on vertical label lane. Gives more precision this way.
Dragging X,Y and tiling values on a material were not enabled until now, on any version I’ve used.
Dragging scaling, position and rotation values on objects were, though.
There are other places in various dialogs that now have dragging enabled, that have not been before.
Still wouldn’t mind a texture rotation option.