Space Inmates - Isometric 4 player co-op game set in high security prison starship

Hey all,

I´m creating a local multiplayer escape-from-the-jail type of co-operative game for up to 4 players. I’m planning to do it without using splitscreen and instead force players to stick together as a group of inmates who each have a certain special ability that is needed to advance in every level.

Below is a screenshot from an early build of the game. I have also just set up a blog with a short gameplay video at http://spaceinmates.wordpress.com/

Here’s an update on lighting I did yesterday.

Really cool Mesoa! I loove coop games and this looks like a fun concept. Like the graphics too. Keep up the good work!

Looks great!

But seriously the name of the game gave me all the wrong impressions, “Space Inmates” xD

Looks like it could be a lot of fun. Not adding splitscreen reminds me of games like The Chaos Engine where it worked rather well. Digging the graphic style, too.

Thanks for feedback!

I’m currently working on making the guards more intelligent. They can now dodge obstacles and choose shortest route to player thanks to A* Pathfinding Project that I managed to integrate quite easily.

Here’s a video from latest build with some pathfinding gizmos visible:

https://www.youtube.com/watch?v=eJpeUCyiztA

Hehe thanks for pointing that out, I’ll keep it as a working title until I come up with a better name :wink:

Looks really cool! I like the clean art style and the lighting you’ve gone with

Here’s an update on single player mode where you must help other inmates to escape. You get score based on how many of them survive to exit zone.

As you can see there are some issues I need to work on next:

  • Inmates get in your way while following you
  • Guards see you through walls (they have simple OnTriggerEnter script that starts the chase)
  • Doors don’t have any safety procedures, they will crush you when they close :slight_smile:

CHANGELOG 6.5.2013

  • Doors now require color coded keycards to open
  • Guards can no longer see player through obstacles such as walls and corners
  • Guards drop everything they’re carrying with them when they die
  • Players can pick up items and use them
  • Added information on health, weapon and keycards to HUD
  • Improved guard patrolling

I feel like you should keep that behaviour for certain doors… :wink: