I´m creating a local multiplayer escape-from-the-jail type of co-operative game for up to 4 players. I’m planning to do it without using splitscreen and instead force players to stick together as a group of inmates who each have a certain special ability that is needed to advance in every level.
Below is a screenshot from an early build of the game. I have also just set up a blog with a short gameplay video at http://spaceinmates.wordpress.com/
Looks like it could be a lot of fun. Not adding splitscreen reminds me of games like The Chaos Engine where it worked rather well. Digging the graphic style, too.
I’m currently working on making the guards more intelligent. They can now dodge obstacles and choose shortest route to player thanks to A* Pathfinding Project that I managed to integrate quite easily.
Here’s a video from latest build with some pathfinding gizmos visible: