In one of my apps the Splash Screen shows for only part of a second (other app works fine).
Settings: should last for 3 seconds.
In one of my apps the Splash Screen shows for only part of a second (other app works fine).
Settings: should last for 3 seconds.
The splash screen works in your other apps but not this one? What is different about this one, are you using a different graphics API, android version or linear light?
Try turning the overlay opacity down.
Well, it works in my testing project which was derived from this one before (by deleting almost everything), so the settings are probably same. But the problem might be that I use some third party SDKs in this one, so the android manifest is probably different (I don’t know where I can find the merged one used in the build). One of them is Facebook, but I think the problematic one could be Crashlytics by Fabric.io as it wraps the activity by its own.
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oh that does sound like the culprit. We have tried to prevent the splash screen from jumping due to long loading but still not enough it seems. I suspect fabric is blocking Unity for a few seconds whilst it loads which is going to be difficult to fix. I’ll try and recreate the issue and see what I can do.