Sport car [pending review]

Hi, I would like to present you my old working, now it’s time to finish this :slight_smile:
Model is based on real car (I hope so it’s easy to see)
So few screenshots from high poly:


About graphics, there will be two versions (PBR, frugal), and some variations (clean, dirty, maybe some painting on top of car paint - leaving to comment).
About vertex count - at start one version (15-20k, will see when finish :slight_smile: )
About versions - LITE - with dark windows, base interior, simple UI to control headlights, signpost, horn. PRO - fully modeled interior with animated doors, seats, counter, etc.
About sterring - probably I won’t do anything complex, I’m not automotive engineer of physics :slight_smile:
So if you have got any question or suggestions (maybe few bumpers for tuning) please write it here :slight_smile:

One problem I foresee is when you submit to the asset store you have to declare you own all the rights to the work, but in this case you wouldn’t as you are copying a real-world car whose likeness you do not have the rights to use.

CG artists in this case calling this as fan art, obviously I won’t give here logos or special signs. It’s just similar, I dind’t bought car to get 100% of topology. On our local community no one has problems with selling models. No company even do case if we use logos on ArtStation, for our portfolio. Problem may be if someone will make game “porsche simulator” without asking them.
But thanks for care, I appreciate that and undersdand that not so easy :slight_smile:

First renders, need to repair textures a little and write some controller :slight_smile:

Let me know if you want something more on first release and price suggestion :slight_smile:





Some tests on driving wheel:

Lights update :slight_smile:

Modified script from standard assets to use driving wheel :slight_smile:

Last video before submit :slight_smile:

Pending review :slight_smile: