I can’t find the correct workflow for this anywhere. How do I pack a 2D spritesheet with a normal map into a sprite atlas?
I’ve added some screenshots to show my setup and what the problem is. The secondary texture works before it’s packed into the sprite atlas, but it doesn’t after it’s packed.
Hello, its hard to tell what the issue is from the screenshots, could you submit a bug report with your project that has the reproducible issue on it?
Let us know the bug ID as well so we can track it on our end
I put together an example project to show off the issue in the bug report, and in doing so I made some more discoveries about it. It’s to do with the resolution of the normal map texture being larger than the original sprite sheet. This at least gives me a workaround for now as I can just scale the size of the sprite sheet.