Is there a way to change the custom pivot point from a circle to an actual point? It is difficult to eye-ball that thing. I always end up with animations that are a few pixels off.
Is there a way to display a grid that aligns to the pixels?
Is there a way to change the custom pivot point from a circle to an actual point? It is difficult to eye-ball that thing. I always end up with animations that are a few pixels off.
Is there a way to display a grid that aligns to the pixels?
You can punch in the normalized X and Y at the bottom right, but as far as I know there is no snapping option for pivot setting
Your best bet is probably finding the pixel you’d like to use as the pivot, and calculating the pivot position for that:
pixel position = (100, 50) ← the pixel relative to the bottom left of the sliced sprite
sprite dimensions = (800, 600) ← the sliced sprite size
pivot position = pixel position / sprite dimensions = (100/800, 50/600) = (0.125, 0.083)