Sprite Factory - Sprite Animation System

Hi everyone! :slight_smile:

I want to announce the release of the Sprite Factory sprite animation system for Unity 4.3+ and 5.0+. Sprite Factory is a powerful 2D sprite animation system that makes it easy and fun to work with sprites in Unity.

Available now on the Unity asset store!

DOWNLOAD THE FREE TRIAL NOW!
Try Sprite Factory now for free! This fully-functional trial includes all the same features for you to try out and evaluate it. If you decide to buy it, your data will be automatically upgraded and you can continue developing where you left off.

Key Feature: Animated Box Colliders

Sprite Factory includes a powerful animated box collider system for accurate hit detection in 2D games. Want to make a fighting game with characters that have a dozen hit and hurt boxes? No problem! You can add as many colliders as you need to get accurate collisions. Now supports both 3D and 2D colliders! (Unity 4.3+ required for 2D)

Key Feature: Animated Locators
Creates an animatable point on a sprite which can be used as an origin point for bullets, for attaching objects to a sprite at that point, muzzle flashes, etc. Combine Locators with Frame Events to do something at a specific point on a sprite during a specific frame of animation such as spawning dust particles at the feet of a character when walking.

Sprite Factory Features:

  • Colliders are now rotatable!
  • Supports 3D and 2D box colliders!
  • Supports render Sorting Layers!
  • Rectangular or automatic sprite-shaped meshes
  • Resolution Targets
  • Animated and Static Sprites
  • Sprite Groups
  • Automatic Texture Atlasing
  • Animatable Box Collider System - Perfect for hit boxes and hurt boxes. Create as many as you need!
  • Animatable Locator System - Great for bullet origin points, spawning effects, attaching a objects, and more!
  • Material Sets
  • Frame Events
  • Render at Actual Pixel Size
  • Batch Scaling
  • Unlimited Animations and Frames per sprite/group
  • Tested with sprites containing 1,100+ high-resolution frames each
  • Single or Double-Sided Meshes
  • Mirror Sprites Horizontally or Vertically
  • Billboard Sprites
  • Sprites are Loaded from a Template on Instantiation
  • Flexible Update Cycle
  • Fast and Efficient
  • Perfect for old-school 2D games
  • Easy to use yet full of powerful features
  • Logical workflow with a single editor interface
  • Complete C# source code
  • Complete documentation with tutorial videos
  • Personal, timely support
  • Get more information about these features at the Sprite Factory website

Editor Features:

  • Centralized editor system
  • Highly intuitive workflow
  • Real-time animation preview
  • Align frames and animations directly in the frame editor
  • Lightbox mode for frame alignment
  • Size and animate colliders in the frame editor
  • Position and animate Locators in the frame editor
  • Convenient copy and paste functions for working with collider and locator animation
  • Create material sets
  • Drag and drop animation building
  • Import / export sprite assets

Screenshots









VIDEOS:

Note: Sorry the videos are a little outdated. I need to make a couple of new ones showing the new features like 2D colliders, sorting layers, collider groups, rotatable box colliders, automatic sprite-shaped meshes, etc…

Overview of Features and Workflow Video

Creating Sprites

Collision System

Locator System

Walking Character in 1:45 Including Scripting

More Videos
Sprite Inspector
Frame Events
Material Sets

Documentation is available on the Sprite Factory website.

If you’d like to buy Sprite Factory, you can get it from the Unity Asset Store.

DOWNLOAD THE FREE TRIAL NOW!
Try Sprite Factory now for free! This fully-functional trial includes all the same features for you to try out and evaluate it. If you decide to buy it, your data will be automatically upgraded and you can continue developing where you left off.

Please let me know if there’s if there’s anything else I can do to make anything more clear or explain the features better. If you have any questions or comments, fire away!

I look forward to hearing from everyone and thanks again! :slight_smile:

You might like to elaborate what this gives me that 2D Toolkit doesn’t. For example it looks like your animation editor is nicer (e.g. with the onion skinning/lightbox mode).

For most people saving $20 is not worth the risk of taking on a new product and the time that might entail (as opposed to one with thousands of users who have already validated its features).

That said I will be grabbing a copy to integrate with my platform controller :slight_smile:

Good luck!

Cool man . So i will buy guavaman’s plugin. :wink:

WOW ! Very nice !
Great editor.

6R

I want to let everyone know that Sprite Factory is now priced at $25

Also, Sprite Factory now includes an import / export feature to move sprite data easier between projects.

Try it out! I’d love to hear what you all think. :slight_smile:

Version 1.082 is now available in the Asset Store!

PM sent…
6R

I’ve created a helper script (beta) to help Sprite Factory work better with 2D Collider Gen if anyone needs that functionality. A readme is included in the unitypackage.

Note for Unity 4.3 users:
Sprite Factory currently has a bug when using Unity 4.3. I have uploaded an update to the Asset Store which should be live in a few days. Until then, you can do the following to make Sprite Factory work in 4.3:

  1. Open SpriteFactory/Internal/Code/Editor/SpriteFactorySpriteInspector.cs
  2. Change line 7 to read:
    [CustomEditor(typeof(SpriteFactory.Sprite))]

Additionally, everywhere in your code you previously used Sprite, you must change it to SpriteFactory.Sprite so it won’t be confused between Unity’s built-in sprites and Sprite Factory sprites.

Thanks Guavaman, it works !!!
6R

1.088 is now live on the asset store . It includes these new features:

  • Animatable colliders are now rotatable!
  • Added Collider Groups for easier collision filtering.
  • Sorting Layer support in Unity 4.3+.
  • 2D Collider support in Unity 4.3+

This version changes a data format so it will prompt you to rebuild your sprites when you upgrade. Backup your project before upgrading!

1.088 is live on the asset store!

Changes:
Added hotkeys for cycling through frames in the frame editor.

Q or Comma = previous frame
W or Period = next frame

Added keyboard copy/paste commands for copying/pasting collider frames and locators in the frame editor. (Standard copy/paste keyboard action.)

1.092 is live on the asset store!


1.093 has been uploaded to the asset store and will be live in a few days. This release contains some important changes to solve some memory usage issues when working with huge numbers of frames in a Sprite (500 - 1000+). This update will require a full rebuild of your data, so be sure to back up your project before installing!

1.093 is live on the asset store!

See the previous post for changes.

Fantastic ! I will try it as soon as possible…
Thanks guavaman.
6R

1.094 update coming soon.

1.094 again requires your atlases to be rebuilt, so don’t forget to back up your entire project before upgrading.

1.095 update has been submitted to the asset store and will be live in a few days.

Great ! Yes, i saw this bug…
Thanks,
6R

1.096 update coming soon.

Sorry for the flood of updates. It seems there was a bug in the 1.094 update fix for frame alignment which is now fixed (again).

1.097 is live on the asset store!