Hi everyone,
I’ve been experiencing a very annoying issue that has been following me through many updates since last year. Basically, when I’m compiling a build, the standalone player shows wrong sprites in some images.
This is what I have in the editor :
Now this is what I have in the build :
The sprite in the build is our UI panel sprite. This happens for many other sprites. I’ve tried the follow multiple times :
- Removing all scenes from the build settings and adding them back
- Reimporting all the assets
- Reimporting the specific sprite folders
- Moving those assets
- Deleting their previous folder
- Deleting all sprite atlasses
Nothing seems to do the trick, and the worst is that this seems to be quite “random”. Some builds won’t have problems and some will. I haven’t found any reproduction step yet.
I’ve only noticed that :
-
it always happens on the same specific sprites
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the heart sprite is used as a Monobehaviour icon, but this is the only sprite for which it’s the case. Also, I have many other sprites used for Monobehaviours icons and they don’t have any problems
-
the problematic sprites seem to “stutter” and briefly show other sprites
Please, help me not lose my sanity ![]()