so, i wanna get a gearVR and have a few questions. i already informed myself a little bit but there are still open questions to me.
1.) I downloaded the free unity VR example from the assetstore - is there any way to control the pointer with a mouse? so emulate head tracking in the editor?
2.) can i connect to GearVr with my mac and test the game without building it?
actually just how it works on the rift?
3.) do i have to lift the phone always out of the gearVR, connect it via usb with my mac, copy the build onto my phone and push the phone then back to the gear just to test a new build? that seams overly complicated to me somehow? I know i could also use something like testflight or even unity cloudbuild?. but still, i think i can not install anything on the phone without putting it out of the gear, right?
so, actually all my questions are more related to workflow rather than anything technical.
thanks for your time!
I created a standalone version of this script called VRMouseLook, included with my Mobile VR Movement Pack: youtu.be/lNpssimg588?t=55s
2.) No, you cannot do that connect GearVR to computer. You can test in the Editor and you can build an APK for Android. If you would like to test your game without having to put your headset on everytime (which can be annoying and time consuming), on your phone you can go to Settings/Applications/Application Manager/Gear VR Service/Storage/ManageStorage…then click on VR Service Version several times until developer mode shows up.
Thanks to plysaght47 for his GearVR Tips:
Remember that the GearVR has gyro built in, so this method does not allow head rotation.
I prefer to build for GoogleVR and GearVR at the same time, because building and testing for GoogleVR is MUCH easier. I build a tool to easily change build target. Then I rarely test on GearVR to make sure everything still works fine.
*GoogleVR headsets will not have ‘swipe’ ability on touchpad, only ‘tap’
3.) Cloud Build should work! I talked with Patrick from Unity Cloud Build at GDC, and they had recently began supporting (or testing) cloud build for VR. I haven’t gotten into this myself yet.
Welcome to the forums and welcome to GearVR development! You are absolutely right that you need to take the phone out of the headset to install your app (hopefully this will be improved in newer headsets / software). You mentioned a Testflight for GearVR, ConstructVR works much like TestFlight in that it allows you to easily upload and distribute your GearVR apps without the headaches of OSig files.