Strange rendering issues (black and pink textures) on some Android devices

Hi all,

I’ve got reports from some users of weird rendering issues. Using Unity 5.2. Here is an example:

And here is how it should look normally (ignore the background colour (camera’s background color) change):

The black texture rendering issue above was from a Nexus 5, Android 5.1.1. I also had a report from a user with a Samsung Galaxy S4 with the same issue.

Anyone have an idea what might cause this? I am using a 2D orthographic camera and none of my textures on sprites are larger than 1024x1024.

I have the same problem using 5.2.1 on BlueStacks (Android Emulator). It seems to be a problem with the compressed textures.

It is.You can simply turn off the compression on sprite textures and it will work in every device. My game is actually 15.5 mb with compressed textures and 15.9mb without compression.I dont know if uncompressed textures are heavier at runtime though…
Check this too Android Manifest | Not available on hundreds of devices due to Google Play filtering - Unity Engine - Unity Discussions

I have the same problem on a android 4.1.2 device. I´m using ETC.

What happens to my editor?
Kindly help me resolve this
I am not working on android

@subhanest
Were you able to solve this!? I’ve been trying to deal with it for a few days now and at my wit’s end trying to figure out how to fix it.