Hi,
with my old iPhone 2g I’m getting some stuttering in my game. The overall framerate is between 20 and 30, but it simply feels not smooth because of micro stuttering.
I disabled all my scripts except my camera moving routine (camera rotates around the player). When rotating the camera I’m getting 1 to 3 times per seconds slightly stuttering.
The iPhone / XCode enabled profiler showed me constant framerates (around 30ms per frame). So I took a look into the Unity profiler.
Here I’ve seen that I’m getting 1 to 3 times per second a negative performance spike, caused by Mesh.CreateVBO(). Beside of that the profiler output seem smooth.
Any idea what is causing this high Mesh.CreateVBO() spikes? I’m displaying a single skinned mesh (the player character).
Thanks for ideas!