This asset was originally released back in 2016, and has seen a number of free updates, including a major revamp in 2018. It is no longer under active development, since new features would set in motion a structural rework (which is what Stylized Water 2 amounted to).
However, it is subject to minor fixes/updates required to keep it working in its supported range of Unity versions.
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Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation.
NEW Version 2.0!
⢠3 new demo scenes
⢠Revamped desktop shader
⢠4 water VFX assets
⢠New mobile shader (up to 37% faster)
⢠Orthographic camera support
⢠Lighting modes (Unlit/Basic/Advanced)
⢠Shadow transmission
⢠Vertex painting support
⢠Water particle effects
⢠UX improvements
⢠Reflection blurring
⢠Tiling reduction (Desktop)
⢠Color gradient feature
⢠Improved wave animations (Desktop)
⢠Custom heightmap option
Read all about the update here
The style can be customized through a set of built-in textures, as well as by adding your own. These are automatically packed into channels, making this package customizable and lightweight.
Also includes a mobile shader, features can be disabled to suit your performance target. Effects also feature an optimized mobile shader. Minimum requirement is OpenGL ES 3.0.
== Colors ==
The water can be colored from shallow to deep through color fields, or through an integrated gradient editor.
The material reacts to lighting conditions accordingly. Supports GI and Reflection Probes.
== Intersection ==
Objects intersecting with the water, such as shores and rocks automatically receive a foam effect. Features several techniques for achieving this effect, more details in documentation
== Mask rendering ==
Intersection and opacity can be denoted through the use of volumes, or dedicated meshes.
Features:
⢠Custom inspector, intuitive design
⢠Intersection effect with other objects
⢠Surface foam
⢠Orthographic camera support
⢠Advanced and Simple lighting modes
⢠Refraction (Desktop only)
⢠Planar reflections with blurring (Desktop only, excl VR)
⢠Shadow transmission from Directional Light
⢠Shallow wave animation (GPU)
⢠8 built-in normal maps
⢠7 built-in intersection textures
⢠5 built-in wave heightmaps
⢠UV-based tiling or World-space (endless water)
Contents:
⢠Island, lake and pond example scenes
⢠Desktop shader
⢠Mobile shader
⢠4 matching water particle effects (splashes and circles) including shader.
WARNING! Does not support:
⢠Buoyancy
⢠Lab Renderer
⢠Reflections in VR (SPR)
⢠Spherical water
⢠Scriptable Render Pipeline
As seen in:
⢠The Trail
⢠Shotgun Farmers
⢠Re:Legend
Would you like me to see where youāre using it? Submit a game for the porfolio!
Feature requests:
Waves heightmapFlow directionSkybox lightingOrthographic camera supportRealtime reflections- Filter objects subject to intersection effect







