Substance materials appear full black on Android

For some reason, my substance materials (default sample ones) appear full black on Android, even with generate on load checkboxed.

Is there something else that you need to do for the auto-baking of substance material, so that some texturing can be seen on mobile?

Make sure you use the final 3.5 release. The Developer Preview version didn’t handle the baking properly, resulting in black textures.

I had issues with basic materials turning black on Android. Fixed it by reducing the “smoothness” of the material to 0.5 or less. I also chose compress in ETC1 format, but I think the main issue was smoothness above 0.5. I’m using Unity 5.1.