Sudden drop in number of daily installs on Google Play Store. Anyone else?

Hey guys, I am having a heart attack here.

My app usually gets 7,000-10,000 installs per day. Suddenly, as of May 4th, the number of installs per day has come crashing down to ~1,000 installs per day. Yesterday was a mere 77 installs.

This doesn’t seem to be a reporting error either. The number of new installs, ad requests, and in-app purchases are also way down on the Unity dashboard.

The strange thing is … I have been improving all of my metrics: crash rate, ANR rate, ARPPU, rating, etc over the last few months. My app objectively works way better now. At first I thought the initial drop on Monday May 4th was due to workplaces and schools reopening in many countries, but I see no changes to my Apple Store stats, so it can’t be that.

Is anyone else having this issue too?

The exact same thing just happend to both of my main two games on googleplay :(.

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I just went from ~200 users a day to ~2 on May 7th.

My guess is that it has to do with google changing their search/recommendation algorithm again ( they apparently just released their may 2020 core algorithm update) A similar thing happened to me (and a lot of others) back in July/August 2018.

That time it was a combination of suddenly dropping in keyword rankings and being removed off all of the ‘similar games’ recommendation panels in the store, at least for my game. I wasn’t able to figure out anything to do to ‘fix it’ back then and it took almost a year before my numbers started to really recover.

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Same problem

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What theories do you folks have as to cause? It looks like trend.

There was a similar situation two years ago, and if I recall correctly the algorithm was changed that time too.

https://discussions.unity.com/t/705936