supplied results buffer is too small

I figured it out. Still a work in progress but the cost is now 0.24ms

    void Update()
    {
      

      BatchOverlapSphere();

    }
    private void LateUpdate()
    {
        SphereHandle.Complete();
        JobSphere.Dispose();
        JobResults.Dispose();
    }


    void BatchOverlapSphere()
    {
        JobSphere = new NativeArray<OverlapSphereCommand>(ActiveAI.Count, Allocator.TempJob);
        JobResults = new NativeArray<ColliderHit>(ActiveAI.Count * 3, Allocator.TempJob);
      

        var layer = new QueryParameters(DefaultLayers.Player);
     
        for (int i = 0; i < JobSphere.Length; i++)
        {
            JobSphere[i] = new OverlapSphereCommand(PositionAI[i].position, 10f, layer);
        
        }

        SphereHandle = OverlapSphereCommand.ScheduleBatch(JobSphere, JobResults, 1, 3);

    }

@Spy-Master Next time, when explaining could you please post a code example? You have done it before.