Surrounded by a Particle System

Hello,

I’ve taken the double-layered particle system from the Space Shooter Tutorial that makes stars scroll by and I’d like to apply them in a 3D environment, i.e. a translucent, spherical spaceship, so that they pass by the player (first person) on all sides, portraying the advancement of the ship. However, when I change the emitter shape to sphere and tinker with the other settings (speed, lifespan, etc.) , I have trouble getting what I want. Obviously, I need to take the Particle System Tutorial on the Unity site so I can understand it better. However, if anyone has any quick tips for what I’d need to do, please let me know!

Best regards,
Elliot

Hi,

Not sure whats the actual problem… particles move the wrong direction?

Either the direction was wrong or some areas of the sphere had no or few particles. Attached is a packet with the two particle systems (from the tutorial). I’ve just re-imported it and it seems the sphere shape emits particles outwards in all directions, so it’s not what I need. I need particles that run along the shape of the (inner) surface of the sphere (which has a black interior and serves as a 3D skybox) to create the impression of moving past the stars and through space.

I suppose I could duplicate the box-shaped systems and arrange 6 to 8 of them in a cone-like capsule formation around the ship, but I wonder if there’s a more efficient way.

2926273–216283–Starfield.unitypackage (34.3 KB)