I’ve been doing a bit of searching on this, and it looks like all of the sprite-swap methods that are covered in YouTube tutorials are done with animated rigs, and that’s not what I’m after, as I don’t use rigs. I briefly looked into using Addressable Assets, but I’m not exactly sure if this would work for my purpose…
Here’s what I need to do -
So, currently, I am using state machines to handle all of my player/enemy states. In these states, I control the animations manually through code. All of my sprite sheets have frames, which animate the player/enemy.
I need to be able to swap out a sprite sheet that has already been set up in an animation that is currently playing, with a new, identical-in-size (and frame sizes) sprite sheet, on the fly. I am basically adding “skins” to the player character.
Is there a way to do this programmatically, in a way that doesn’t cause performance issues?