I need to create an island 10km by 6km. I am thinking that I will create 15 terrain blocks that are 2048x2048 and stitch them together with stitch scape.
Is this the best way to do it? Is there anyway I can optimize this?
Rob
I need to create an island 10km by 6km. I am thinking that I will create 15 terrain blocks that are 2048x2048 and stitch them together with stitch scape.
Is this the best way to do it? Is there anyway I can optimize this?
Rob
Such a massive thing for sure requires Unity Pro as you will need to use Asset Bundles to load terrains as they are required and unload them again … otherwise you are asking for a massive machine gpu - cpu - ram wise
You can simply instantiate and destroy them; no need for Pro unless you want streaming. Also 15 terrains isn’t that huge of a deal in the first place; presumably most people have more than 128MB RAM these days.
–Eric
I have pro so could use either method. If the max view distance on the camera is set to 1000 the amount of terrains loaded will only ever be 1 2 3 or 4. Does that sound right?
Whats the best way to know which terrains need to be loaded or instantiated? and which ones need to be destroyed?