Hey guys,
I have recently downloaded TerrainPaint 3.1 which allows you to paint textures and object on a mesh just like you would on a Unity terrain. The problem however, is that I can’t get it to work. I’m using Unity 3.5 Pro, tried multiple versions of the plugin but none of them work like they should. I also get some errors with the TerrainScript.cs script. The plugin seems extremely usefull when modeling a terrain in 3DS Max without texturing in that program. I have already sent the creator an e-mail explaining the situation, but the faster this gets solved, the better, also for other people to use it.
The error I get:
TerrainPaint 3.1 topic on the forums
Github containing all the files
ps. I imported the Assets folder from Github into my Unity project, assuming that’s the way to do it. I have also manually added the Assets folder into my Unity project folder. For version 1.0 and 2.0 (UnityPackage) I just imported the package, but also no dice. No idea what I’m doing wrong here.