Hi all,
My first post - so be gentle! Currently I am looking at creating a MOBA game for the android market. I know it is possible because Gameloft have just released(Nov 12) Heroes of Order and chaos - the first MOBA on a mobile.
My question is -
Can Unity 3d work with Photon to power the servers for this AND, is it all possible to have everything link into an online account on a website then can also link up with the app for micro transactions(which can be purchased in game but wanted to give the player options).
Does any one have any experience of this kind of thing?
Thanks!
G
It is possible yes, but a lot of work.
Thanks for the reply. yes I understand that but wanted to see if anyone has experience of this kind of thing, or MMOs with an idea of any problems they encountered.
It can be done, but it is a very ambitious project for a new-comer.
Have you looked around and see that MOBA is not an easy genre and Android clone is difficult to make?
If you are a new comer, take a look at this post: Can it be done? I’ve lost my way.
http://forum.unity3d.com/threads/184797-The-answer-to-every-Can-it-be-done-and-I-ve-lost-my-way-post
The way you ask those questions implies that you don’t have a lot of experience with multiplayer development yet. The target you set yourself is not a simple one but doable of course.
I suggest you try to start simple and then add feature by feature. Payment is possible but maybe should not be your first concern. Wrapping your head around synchronizing a multiplayer game should be first and is probably most rewarding, too. You get a game out of that 
You could start with Photon Cloud. You have to run all logic on the client for this to work but you can add accounts for your players now. If server logic is needed, you can switch to the Server SDK later on. It’s compatible with the cloud version and you get a full C# framework to develop with.
Thanks for your replies and concerns. Have no fear, I didn’t say that I would be coding this, I just wanted to see if people have and their experiences.