Text Mesh Pro embedded material preset?

Hello. I’ve an organizational problem. Our game have a lots of different text style, and we always adding new.
Can we have TMPro Material / Material Preset not in form of separate file, but embedded to component?

I have over a thousand presets. And been wondering how to make this organisation better. But don’t quite understand what you mean. Can you explain how this would work?

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I mean that there would be materials, that would be saved into scene / prefab, like dynamicly created Textures and ScriptableObjects

argh, so if it’s used in the Scene or Prefab, it’s at the top of the list, and a divider for everything in the project that’s not in the Scene and/or Prefab?

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Yes, sounds perfect

I think we’re going to have to figure out how to do this ourselves, as TMP is (at best) in maintenance mode. Sadly.

I’ll have a squiz, but my Editor scripting skills are woeful…

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If I’ll implement this my self, I would post patch here.

Thanks for discussion. Good luck!

Sorry I can’t help. Have, quite literally, thousands of text styles in Presets. Many of them far worse named than yours.

fontName_glow_00343 etc :wink: