I have a big issue with my Text Mesh Pro text, basically it seems to not be working (completely invisible) when i build my game to Intel on Mac, but it does work when I build it to Intel+Silicon on Mac. Nothing in console is out of the ordinary. Additionally, some of the text appears to be unaffected, mostly text that is instantiated at runtime.
Sure its not off camera due to malaligned achors?
No, it works in the Intel+Silicon build just fine. Then I build it to Intel only, and its gone.
Is your canvas in overlay mode?
Yeah, screen space overlay, it has scale with screen size on.
So you’re likely affected but the bug many people have, where TextMeshPro UI components disappear when displayed on Canvas with Overlay mode. See these:
For some people, it’s caused by mixture of TMPro and TMProUGUI sharing the same material.
Not my case, though, I don’t use TMPro and users still report invisible texts…