It does this randomly (at least I think its random) but the darn text on my text mesh objects just like to “show” through every other object in the game, no matter what is in front of it. How do I fix this annoying feature?
If you are talking about 3D text then this is a ‘feature’… Not sure it is annoying as I’ve needed text on top many a time. It is actually the shader causing this.
Head over to the wiki and look at the shaders there… There is a replacement shader for 3D text that does what you need.
Haven’t tried it with Unity3 but it’s worth a shot.
Regards,
Matt.
This is it http://www.unifycommunity.com/wiki/index.php?title=3DText
I find it VERY helpfull as i am using 3D interface ingame and not a hud (2D GUI). It is very usefull when layering menu windows one above the other and don’t want to enable/disable every 3D text each time.