Animated Overlay FX
Here is a short video showing some more examples of this new features. The font is Impact SDF with some bevel, soft shadow, gradient vertex color and some bump mapping and of course an Overlay map.
Took a short break from writing code to mess around with the TextMesh Pro logo example scene that comes with the product.
Here is an image of the text using the surface shader but just with default settings on the material.
Now the same text object but with a few tweaks on the material properties.
It is simply amazing how much of a difference moving a few sliders in the material editor can make to an otherwise plain text object ![]()
Hi,
First of all - what an awesome asset!
Before I buy I need to check if it works with Playmaker. Iâm currently using Playmaker to set the text property of a 3D text object to a string variable using the âSet Propertyâ action. Would I be able to use Playmaker to populate the text input box in TextMesh Pro in the same way, and if so, would I also be able to set other TMP parameters using Playmaker?
Thanks,
Steve.
Oh and letâs slap an Animated Overlay FX on top of it ![]()

P.S. I wish animated gifâs didnât dither the colors.
Thanks Steve ![]()
If Playmaker can set properties of objects like TextMesh.text for instance then the same should work with TextMeshPro.text.
For anyone interested in using TextMesh Pro with Playmaker, I can confirm that the text can be set using the âSet Propertyâ action in Playmaker - perfect!
In fact, it looks like many of the parameters can be set by Playmaker in the same way, although I havenât had chance to test them yet.
Text Overflow Controls
Here is a preview of the new Text Overflow controls in TextMeshPro. These controls now include Overflow, Truncate, Ellipsis and Masking.
TextMeshPro Title Creation Process
In this video, I demonstrate how I created this nice looking title and caption text using TextMesh Pro.
Animated Environmental Map
Hereâs another example of this new feature that will be in the next release of TextMesh Pro.
Now see it animated ![]()
Nice teasing stuff you got there (Overflow Controls oh yeah!). Do you have an ETA for the 0.1.45 then? ![]()
Version 0.1.45 is pretty solid and has been available to registered users who wish to further test it on the TextMeshPro User Forum for maybe two weeks. However, while working on the Unity 4.6 integration, I have also been making additions to the normal TextMeshPro component so I have to figure out how I want to deploy all these new shinny features.
If it wasnât for backwards compatibility where version 0.1.46 makes references to Unity class that donât exist in Unity 4.3 - 4.5, I would just release 0.1.46 with both updated components and skip 0.1.45.
P.S. I could always add version conditionals but that feels messy.
Hello,
Congratulation for TextMesh Pro, I like it very much but for my project I need the unity 4.6 UI integration.
I registered to the TMP User Forum, but Iâm still waiting for your validation to get access to 0.1.45.
Could you please verify if you got my request and give me access to the new features.
thx.
I just approved a few more user registrations so I presume your registration was part of the group. Since I am not certain which of those users you were, just login to the forum and send me a PM requesting access to the Alpha / Beta for Unity 4.6.
That is really amazing. So when do you expect the next update to the asset store?
I am hoping to have a new Beta ready for testing by the end of the weekend or sometime Monday.
Here is another example of the Animated Env Map ![]()

Hi
I was just wondering if it is possible to use text mesh pro with itweenâŚin partciclaur to fade in and out?
I just bought text mesh pro and love it but have noticed that it fading via itweeen doesnât seem to work. Is there a w ay round this? As Iâm trying to use text mesh pro as little score pop ups when u kill enemies and ideally want them to fade in and out
You have full control over the color and alpha. Take a look at the example scene âBenchmark Floating Textâ which is included with TextMeshPro. Specifically, take a look at the TextMeshProFloatingText script which controls text objects of different colors and fading over time.
Hi
Many thanks for response. Have looked the the example and see what you mean. Is possible to fade element using itween? as right now i was going to retrofit some âtraditionalâ text mesh elements with text mesh pro and they are animated using itween:)
Most of the TextMeshPro properties match their TextMesh counterparts so whatever tools were used to change those TextMesh properties should work the same way with TextMeshPro.
One thing to keep in mind (not 100% related to this but kind of) is scale. If you are going to modify the scale of TextMeshPro objects, you have to make sure to keep uniform scale on them.
Hi
yes i have itween working with text mesh pro if the material is set to bitmap. But doesnât work if distance field. Iâm a bit of a noob


