TextMesh Pro is now free and to be integrated

Wow - this is awesome news. This is a great text asset and will be a huge improvement to Unity’s current text handling.

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Wow, that is fantastic news.

Yes Unity should do more of this, raising the overall quality and features of the engine in not so good areas …so about damn time ugui got some text improvements :slight_smile:

Though I still finding the 64k vert limit per canvas an annoying problem to work around with large amounts of text, still TMP should help with having shadows on the text without adding to the problem.

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Awesome to hear it will become native to Unity too. That’s one entry off the wish list of a lot of people (like @Schneider21 ).

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Are you friggin kidding me? Happy early birthday me!

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Thanks for the tag to bring this to my attention! This is very exciting news!

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Agree with @Player7
Love the fact unity is taking quality asset store solutions to fill gaps in functionality.
More please.

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I wonder if the TextMesh Pro author is continueing to maintain it or if it’s in Unity’s hands now. It’s at least listed under Unity Technologies in the store.

Below is the relevant snippet from the official forum for TMP:

http://digitalnativestudios.com/forum/index.php?topic=1462.0

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I check TMP thread, and looks like large the large of amount of text with TMP is solved problem https://forum.unity3d.com/threads/text-mesh-pro-the-ultimate-text-solution-for-unity-powerful-flexible-advanced-text-rendering.248636/page-28#post-2956627

So I’ve just replaced most my text components with that and removed all the code for reducing old text out of those text components due to the vert limit. I don’t think I would have bought the asset as I a had already worked around that problem earlier, though its improved a part of my game already with being able to display a lot through scrolling without the my previous workaround and text is better… though changing the text shader settings isn’t have anything effect short of using the preset materials (bug?), hopefully the integrated native solution has more improvements… especially with no source, though its one of those assets I don’t think many would have much reason to want to tinker with its source code anyway.

I am not going anywhere :slight_smile:

Furthermore and as I have said before, text is one of those things most of us take for granted and yet is far more sophisticated and complex than I could have ever imaged before I started working on TextMesh Pro. So rest assured that my work is far from done and I look forward to spending many years continuing to work on providing Unity users with the best text solution available for any game engine.

P.S. If anyone runs into any issues, please be sure to post in the Unity UI section of the forum or submit a bug report.

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@Stephan_B I get some errors with the new asset store release… nullref spam in published versions, and in editor just the error below repeated a few times at play… if the tmp component is below a scrollrect none of the material styling stuff works… also ton of similar errors in the example scene for 18 - ScrollRect & Masking & Layout

Please make sure all potential issues are reported in the Unity UI forum as it will make it easier to track / address individual reports. Having said that, I’ll look into this right now.

Update
What version of Unity are you running? I just tried example 18 in Unity 5.3.4 and Unity 5.5.2 and no errors.

oh 5.6b9 :slight_smile:

Release is not ready for Unity 5.6 yet. There are still a few outstanding issues related to the transform changes Unity made which should be addressed in beta 10 or 11. I also have to address some API changes with the Handles class. Once these are fixed, I’ll create a new DLL for Unity 5.6.

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Congrats @Stephan-B !

This is a great asset.

I waited for what seemed like years for it to go on sale. Finally picked it up last November.

Very happy that your hard work is now being shared with a larger audience.

Well damn, there’s $60 down the drain! :smile:

Good for them! It really is a fantastic asset.

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Will you also work on improving dynamic fonts now that you are with Unity?

2 question:

  • For how long text mesh pro will be supported ?
  • Is it possible to have some vouchers for thoose who purchase it recently ?
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Oh, that’s …
I have ambivalent feelings about this.
I guess I should be happy for those that don’t have it…
But since I payed full price for it in November, $95 and have yet to use it’s potential, it feels bad.
Guess that teaches me to not buy things in asset store until I really need it.

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