TextMesh Pro Colors highly inaccurate

Please see if removing the [HDR] attribute in the SDF shader that you happen to use resolves the issue.

Since these shaders are contained in the TMP Essential Resources which were imported in your project, this would make it easier to handle until I can figure out what is going exactly with this.

TMP_SDF-Mobile shader

7045726--835486--upload_2021-4-16_0-25-35.png

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