What is the best First Person Shooter Made with Unity3d. Post the game title and a link if possible. Also post why you think it excels above all.
Not having played many FPSs I canāt weigh in on which one is the ābest,ā but Avert Fate is quite impressive. Itās not a complete game, more like a single level of one, but itās worth a look to see what can be accomplished with Unity. Beautiful graphics and great gameplay.
The question would be is there any finished shooter with Unity other than the paintball game on facebook?
Shooters are not exactly innovative, creative nor something that small teams / single persons would / should approach as they canāt create the AI required nor the visuals expected in this commonly ādumb but high artā genre.
There are definitely several that are in development. But I think many who enter into the genre underestimate the timeline involved in completing one. Which leads to loss of motivation after several months.
As more time goes by, innovation and creative differences will be more difficult, since there is only so much you can do that hasnt already been done in some sense.
A good example of this is movies. Most movies now a days are simply re-makes of older movies and older novels, with a few tweaks here and there (that use other aspects of different movies to tell the same story).
Games in general (not only FPS) will suffer that same fate.
Ummm⦠actually, Iāve got some really cool, creative, innovative ideas for an fps⦠Iāve got it all down on paper⦠all I need is the right job and right computer and right connection to get Unity to put it together.
Itās still in the process of actually being typed in to this wiki, but here you go:
http://work.christiandevs.com/w/index.php5/Warriors_of_the_Dawn
and some recent ideas Iāve had might lead to my tweaking this a bit more. But still, the core concepts remain.
Thats not what I meant.
FPS donāt even try to be creative.
They are targeted at graphics sluts not at player with expectations on the content and game play end.
The success of Halo and the 7000th WW2 shooter proof that pretty well.
There would be many options of how doing stuff differently, but they just donāt want to try it. Shooters donāt sell due to innovation, they sell due to graphics quality. That has always been like that and wonāt change.
Some got away with lower quality just due to the fact that they were reflex shooters (Quake, Painkiller, cube, ā¦) where the reflexes are more important than anything else.
But all those games have the same thing in common: the game play mechanic is as simple and stupid as it could be: shoot and donāt be shot
I think Duke Nukem 3D was one of the few games in that genre with a few more special ideas but most of them got removed in all later games, like proximity mines, shrink and expander and alike, mechanisms that add something to the equation of shoot but donāt be shot.
your main problem with a shooter is: you will never get a broad audience and you will especially never get casuals to play it. Its the single most hated genre outside the hardcore gamer world. That simple it is.
As an indie thats not acceptable if you wanted to make money with it, you never will!
Erm⦠have you ever heard about Portal? Prey? Deus Ex? Half-Life? Goldeneye 007? Metroid Prime? Call of Duty 1? Fallout 3? And the list goes on and on. There are MANY very creative first-person shooters, not only in the last years, but in the 90ās too.
If you have an opinion on Quake or FarCry, thatās fine. But donāt judge the entire genre. Itās like saying that RPGās are just Final Fantasy games.
Portal: No shooter but a 3D puzzler
Fallout: No shooter but an RPG
Metroid Prime: No shooter, but an FP action adventure
Half Life: Do you even haven an idea HOW OLD HL is?
That thing dates back to CPU accelerated 3D and Vodoo 1.
Deus Ex: possibly partially creative but as we all know, its impact on the genre goes towards 0 and its successor flopped, so the novelity and creativity somehow wear of as people got bored by the matrix bullettime effect.
Call of Duty: Not sure on that, it wasnāt the first of its kind, it was just the first game that was completely focused on just that instead of beeing a mod.
Iām glad you didnāt mention Left 4 Dead because diablo meets 3d shooter isnāt really creative at all. Its even more numb than any other shooter as it is really just pointless blood gore orgies as you normally have them in top down / iso survival shooters.
3D shooter in the 90s?
You mean Hexen, Doom and Duke Nukem 3D, more or less the only 3D shooters back then at all?
As mentioend, the Shooter genre is the one with creativity problems.
I did not say nor mean that you can not do first person camera games that are creative, there are various examples of creative games that show that you can, with Portal beeing listed by you.
Donāt forget Marathon, one of Bungieās first titles. It came out about the same time as Doom but I thought it far superior, maybe not technically but with great atmosphere (you find yourself on a spaceship taken over by aliens - sound familiar?) It doesnāt get as much recognition because it was Mac-only.
never heared of it so I guess it never left the USA
The wikipedia article on Maraton is interesting. I didnāt realize that itās been open-sourced, it was on the Pippin (who remembers that?) and there are Marathon references in the Halo games.
Thats true, but I think that is the case because most major FPS games that are released are simply there to show off an engines capabilities and to get potential customers to use that engine.
Games like Halo or HL/HL2, etc, are more about the story than game play. I think the FPS genre has simply become a genre that allows people to be immersed in the story (sort of like an interactive movie). And I think that people have become accustomed to that, and dont expect huge differences in game play mechanics, and simply enjoy being a part of the story when they play. So I think its just another outlet and another way of telling a story, which is why a lot of movies turn into FPS games and vice versa (example: Left 4 Dead [game] = 28 Days Later [movie])
And I think most studios that make FPS games like sticking to what works and avoid taking creative risks because it could back fire from gamers that are expecting the generalized FPS experience. Or they simply could be saying āwhy spend more time on adding new creative game play mechanics when what we have is good enough to take to marketā.
Nonsense! Games like Modern Warfare and Bioshock display oodles of creativity, both story-wise and gameplay-wise.
Donāt mistake adherence to the ground rules of a well established genre for a lack of innovation. Noby Noby Boy is not the only form of creativity, not by a long shot.
Dreamora, Iām going to take your post as a challenge. Iām going to make a creative FPS, and Iām going to make it with Unity, and Iām going to win a broad audience, full of casual players AND hardcore gamers. Not for the sake of FPS, but for the sake of making a fun game, that fires the imagination.
I sort of agree with you about Duke Nukeām. Despite the fact that the game was vulgar and surly, it has some brilliant stuff in it, which partly inspired my design.
Hehā¦there were many 3D shooters in the 90s aside from those. Even the Amiga had a bunch, which was a little more difficult because the planar graphics were not suited for that sort of thing, so programmers had to come up with clever conversion routines.
āEric
So⦠with this concept in mind, shooters for you are only Doom and Quake, because apparently, you donāt accept any divergence in style or gameplay mechanics, making of course, the genre not innovative at all. But, thatās inside YOUR concept. Because iām pretty sure that:
Portal: shooting robots with a gravity gun and using it to solve puzzles, all in first-person perspective, can be categorized a first person shooter.
Fallout: i also believe that shooting enemies in first person perspective can be categorized as first person shooter. After all⦠youāre in first-person perspective, and youāre shooting stuff.
Metroid Prime: same thing. Youāre in first-person perspective, and youāre shooting guys.
And why the game age has anything to do with your argument that āFPS donāt even try to be creativeā?
It seems that you havenāt played System Shock 1 or 2. It seems that you havenāt played Deus Ex at all. Itās not creative, itās a complete new experience in the first-person perspective. As a fan, i would say that itās a much polished and more exciting version of System Shock.
But thatās not the case. The case is that you are saying that, only because people did not recreated or copied the gameplay mechanics, itās not significant?
Of course it wasnāt the first of itās kind, and saying that you help me prove the point that FPSās are innovative, and have wide space for all kinds of gameplay experiences. By the way, Call of Duty was one of the first shooters that focused on the story happening around you, not being told to you.
Erm⦠Goldeneye, Half-Life, System Shock 1 and 2. Theyāre all 90ās shooters. There are also many others, but iām only listing the ones that broke the mold back then.
Honestly, i believe (as i said earlier) that you should open your mind and donāt bash an entire genre out of a few, and inaccurate, analysis. Itās like saying that Hollywood sucks, after watching āAmerican Pieā. Or bashing the entire european cinema because you were bored watching german expressionism. You just canāt do that, otherwise, youāll be ignorant.
Give a shot to a few FPSās out there. Take your mind out of Halo or Modern Warfare. Take your mind off critical analysis and start playing as a game developer, and immerse yourself in the amazing experience created by great games like HL, System Shock, No One Lives Forever and others.
The FPS genre is strong, and so much can be done for so much different audiences. Fallout 3, for example, is the most strong proof that the first-person shooter genre can be mixed with another deep gameplay elements, and together, create the most pleasant and immersive gameplay experience.
Whilst not the most graphically impressive FPS, you might find Paradise Paintball interesting. Itās a kind of cross between a casual social game and a typical FPS. It was originally created by our team as an R&D demo, but we decided to release it, and itās grown organically from there.
Thereās a few interesting features worth mentioning;
- Plays on Facebook, Apple as a Widget and our own portal
- Multiplayer supports up to 12 players per map, and is server based, UDP/RUDP/TCP mix
- Team, Deathmatch and Just for Fun game modes
- Network physics predictive dead-reckoning
- Virtual item mall player inventory
- Dual currency virtual economy, and mobile payment
- It actually makes money, and has a reasonable user base (~50k MAU)
Itās still a simple game, but the amount of effort required to get this far has been pretty huge. We started with P2P, but the service quality was pissing off the players too much, so we rewrote our networking stack to support server-based gaming.
Anyway, if youāre interested have a look at:
Thereās also a post on our site about the 2.7 release and a few screenshots.
http://www.cmune.com/index.php/2009/09/01/paradise-paintball-27-launches/
Cheers
Shaun
As some one already pointed out,
Halo not only puts you in the middle of a depth storyline. It also have very powerful and outstanding music themes. As you might know, music communicates emotions, and so its part of the creative-gameplay experience.
What about the design of the Halo Universe itself? The alien races? The strange worlds. The beauty of the unnatural world design, itās a strong creative accomplishment. Theses are just fews creatives sides of the Halo Universe.
A lot of game genres at the moment are in a phase of evolution over revolution.
Itās simply safer financially to do it that way.
I personally, am an avid Half-Life fan, and I felt Half-Life 2 was an excellent blend of physics/story/character interaction.
I donāt see why the Deus Ex thing didnāt catch on, that game was amazing for its time. When I recently played through Fallout 3 it felt a lot like Deus Ex, but with a less interesting setting (yay, a 20x20km map of broken stuff⦠goody)
However, you wait enough generations in this evolutionary chain and youāll see some things have come quite a long way.
I suspect the reason FPS āinnovationā has slowed down is because PC gaming has kinda died down a bit and consoles have taken off. People are usually very polarized, FPS games on the PC do not compare control wise with the console, and the console versions of games are simplified or made more arcadey (observe the Tom Clancy games).
All this said, I will point out an innovation that people have missedā¦
Seamless integration both visually and mechanically of third person camera into a first person game. It works not only for play mechanics (being able to see around corners better) but it works dramatically (it feels very movie-esque) and it also gives a good opportunity to showcase character animation/art which honestly would be difficult to show otherwise.
Deus Ex was the last game I got really into. The people who made it donāt even know how they managed to make it so good. It was a very fortunate fluke. Nothing else since has been able to get close to what made it so much fun. VTM: Bloodlines is probably the most similar, but even thatās a pretty different animal.
Iām really excited to see how DE3 turns out, but Iām not getting my hopes up that itāll be anything like the original.