Being that Unity is effectively a mobile game engine targeted at non-developers, and Unreal is by definition a high-end graphics monster, I have been left scratching my head as of recent.
Since I gave 2D games “the bird”, I have been going back to games like Perfect Dark, Goldeneye, Turok and Half-Life for inspiration and fun. I still like these campaign/story games and even though they are old, I still find people returning to them. YouTube videos of these games are popular. Demand exists for these kinds of games.
Thing is, Unity can be used to make the kind of game I am building, but I have seen casual modders turn Half Life into a completely different game for foolies. I can only imagine what I would be able to do with that power.
Unity is good, perhaps weird at times and it lacks tools for making this particular type of game since it is a general purpose editor and not really good for any specific type of game, but I read that Source2 is 100% free and I am guessing that Steam integration is included. Just a “hunch”.
So, just out of interest in hearing anyone’s experiences with this engine, while I wait in line at the DMV, has anyone ever played with Valve’s toys before?
Also I thought source engine 2 is still in development? I have never heard of anyone actually using this infact a google search brings up nothing about downloading it.
Interesting. All I know is what I found when I googled 3D engines. I can’t verify what you’re saying as of this moment, but what about the engine Half Life 2 runs on? Is that merely called the “Source” engine?
Are you a developer? have you made games in Unity or anyother Engines? I am curious as to your claims about Unity being a non developer engine for mobile games.
No, I am a frog. And you are a JavaScript framework.
Looks like Source2 is in the same perpetual limbo as Half Life 3. So I guess that is the end of this thread, Source can be licensed if you are a “serious” developer and want to email Valve and have your pride put into a blender. Eh. So it really does come down to Unity and Unreal.
I haven’t tried either but always keep an eye out for alternatives to try out because sooner or later there will be something “better” at least for certain game types. I think it is inevitable.
Both are very inexpensive. I just haven’t got around to trying them out yet. They also seem to be continually updated.
No. Honestly I don’t give two shits about cutting edge graphics, what I really need is sort of like a generic first-person shooter engine that I can tweak models and make custom environments, and then throw a lot of recorded voices in and make custom story elements and scenarios and just make a fun, engaging experience. I really don’t feel like learning to do a bunch of rigging and animating when I feel totally o.k. with generic stuff, as long as I can add my own flavor and feel to it.
I have not considered either of these. They are intriguing me, but can you sell the games you make with them on Steam?
How have you been here this long without using Unity before?
Unity has a built in first person controller. I’m pretty sure Slender used the default first person controller in the original game. Slender was done in a Game Jam as well, so it didn’t even take them very long.
Unity can do first person easily. You could even probably make the controller yourself in under half an hour. I don’t know if you’ve heard, but FPS games are stupid easy to make. Thats why so many people make them.
I mean if Bethesda could figure it out, so could you.
Honestly the more I see about how Unreal does things, the more impressed I am. I particularly like the grid snapping tools, the x-ray views and I have already found so many good videos of people’s workflows that show you smart ways of working. Seems like people using Unreal tend to be more serious and focused on end-product/results. Feels more serious in general.
Valve used Unity for their VR game The Lab, which is set in the Portal universe. All of the games in The Lab and the hub area itself except for Robot Repair were done with Unity and they’re all first person. The tech demo Secret Shop inside The Lab even does the whole bit with scripted events, in-game cutscenes, physics, etc. Given how invested Valve is in VR, the fact they’d use Unity for their main VR launch title should say a lot.
No. I started using unity before it even offered mobile platforms. I fell in love like, instantly. I mean it has made some really phenomonal PC games, Xbox games, Playstation Games…
Non developers? I think its more a “one-size-fits-all” kind of deal.
LMFAO. Hilarious.
EDIT: Oh snap this is post # 1337… can’t… post… anything!