The Hit
The Hit is a multiplayer stealth-shooter, set in an open-world city with tens of thousands of NPCs. Track down your target and kill them as quickly and cleanly as possible, before the other players can manage it. Try to stay incognito, or photograph other players and take out hits on them.
Hi guys! I’ve been working on this on and off for over a year, but haven’t been able to talk about it for complicated reasons involving a restrictive NDA and a dodgy backer/business partner (which I absolutely can’t go into). As of this month though, I’m once again solo, totally broke, but able to talk freely about The Hit.
This is something I’ve been planning to make for over 20 years (ever since playing Bullfrog’s Syndicate): an open, city-based multiplayer FPS game, with assassinations, espionage, co-op and PvP gameplay. It’s only recently that technology has caught up to the point where everything I’ve wanted to do has become possible, so I left my job in simulations and training, and started work. I’m close to releasing a video and playable demo, so I wanted to test the waters, and see what you guys think.
The game takes place in an open, endlessly repeating city. I’ve got the city and NPCs working, and it’s already possible to have hundreds of thousands of NPCs running in realtime, and synchronised across a network, though that’s actually too many for the gameplay to work well, so there’ll probably only be tens of thousands of NPCs in-game (I know, I can feel your disappointment from here).
I’m working solidly at the moment to get the video and demo together, but I can’t afford to keep working on the game full-time for much longer, so I’ve started my own Kickstarter-type funding campaign here. It’s a per-feature system, so you can actually influence the development by deciding what I spend my time on. If I can fund the game purely through donations, then I’ll be releasing at least the single-player component for free. If I can figure out how to cover server costs, the entire game may end up being free. But if it doesn’t work, I’ll be doing a regular ol’ Kickstarter soon.
Anyway, please check out the site, where I go into a lot more detail. I’ve also started writing a blog, where I’ve so far talked about the main gameplay loop, and some of my intentions behind the game. I’ll gradually be expanding on that, because I have a hell of a lot of features planned (think in terms of Dwarf Fortress), and some long-term dynamic narrative stuff that I’ll talk about much later. For now, my focus is solely on getting The Hit polished and released.
Hope you like what you see.
Dan
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