It’s been quite a while since I posted any progress updates for KoG, but I have been working on it a lot in the meantime.
The Steam play test highlighted a number of areas that needed work, and I decided to redesign some of the core components of the game from the ground up to address the issues.
That work is going well, and the end result will be worth the extra time and effort. I’ll periodically post updates here as progress continues.
As a side project, I’m considering releasing some of the editor tools I’ve made that have helped me with my workflow for KoG, you can check it out here . I’d be interested to find out if they sound like they might be useful.