The likelyhood of this game making $2000 from kongregate?

Im just wondering how long people think it would take for this game to make around $2000 from kongregate(if ever)? from experiance it seems like you need to get alot of plays in the first week or so to continue a resonable amount of plays.

Oh and i mean exactly how it is without any bug fixes or anything, but then in updates they got fixed.

This is the link

For a weird reason, I can not load your game even though I installed and reinstalled the flash player over and over again :frowning:
Thought it was my laptop at first, but now it’s obviously my fault :smile:

However just from your screenshots and from some of the success stories that I’v read, the likelyhood of you making 2000$ with the game is 0.

Scroll down on this website to see the kongregate money results:
http://www.quickfingers.net/

Also some valuable information on here, too:
http://www.robdonkin.com/how-does-a-flash-game-developer-make-money/

See the totally tiny percentage of kongregate in the revenue department ?

Hmm i guessed 0 aswell :frowning:

But… that first one is likely also due to not many people wishing to download the unity webplayer, those numbers could be significantly more if it used flash instead of the unity player

ARRR i ment to post this in the gossip section.

I moved your thread to this section. Gossip is not a place to discuss your personal projects. WIP is more suited to this.

Oh ok :slight_smile:

Mind telling the people that do the rendering stuff to fix the problem of rediculous frame rate in editor and web builds?

Well that’s a crappy game.

The numbers to work off is $1000 per Mn plays - though that can vary a fair bit.

Start looking at the flash competition and how many views they get… and you’ll start understanding how hard it is to make anything more than pocket-money off the medium. Factor in the smaller user-base of U3D vs flash…

My game uses flash though…

what dose Mn mean?

i think the rate is 0.15c per play so ill nead 140000 plays?

Then just incredibly high competition - both in quantity and quality.

Million.

You’re only off by an order of a magnitude.

i think it is 0.015c so ill need 1.4million plays. :frowning: not good on my part.

I have only ever seen one game like this? it is not popular, and dosent realy play like Pillar Snake.

Dude 0.15c = ~1.4Mn views.

0.015c = ~14Mn views.

The former is close to the 0.1c I mentioned earlier.

Dude, you’re competing with EVERY OTHER FREE FLASH GAME.

I see nothing that’s going to get you 4 figures of views, let alone 7!

Ok so $2,000 = 20,000c = 20,000 / 0.15c = 133,333.333(rounded)

It is not competing with every flash game as people don’t like every one.

I think you have your maths mixed up as my first game got over 1,000 plays and it had magor flaws

The point is. There’s nothing holding you back from just releasing this game on kongregate.
I don’t see what kind of knowledge you could have gained that would have changed your idea. There’s nothing to lose. Just go for it. You seem to be afraid of every little step you might take in the wrong direction.

There’s data to be gathered for every little babystep. But every project is different. You’ll never know how things might turn out, when you’re not taking the leap :slight_smile:

Be the one to tell us how it worked out for you, instead of asking for some dry theory !

Fair enough my main worry is people say it is velry buggy but i don’t get any.

Ill.make an icon tomorrow and hopefully release next weekend :slight_smile:

http://www.wolframalpha.com/input/?i=%242000+in+cents

So go and get a million or two plays and prove me wrong.

+1

You do have to release it - just for the experience. However expecting to make money of it is like expecting to win the lotto.

What’s the big fuss about Kongregate?
Seems even the more ‘successful’ games are making peanuts.

And a 25% cut, pretty lame.

I agree with the advice to just do it. Set your expectations lower. Think of it as a learning exercise, and you’ll learn how to support it and fix bugs quickly (if there are any.) It’s not going to make $2000. The graphics, gameplay and design are far too simplistic. I won’t go into any more detail because it wouldn’t be particularly helpful.

I did notice that the tail started wrapping around me while I wasn’t moving after a while. Is that supposed to happen?

Not quite answering your questions but … I actually think that’s a pretty fun little game. I played it four times for a total of around 5 minutes which is longer than I play most Unity demos :slight_smile: I actually don’t agree with the above poster regarding the design/gameplay. The simplicity is its main draw. Maybe one more mechanic might give it just a little more re-playability.

It definitely needs a graphical update. Both in game and in particular for the GUI. It can still be simple but needs to be more polished than it is at the moment.

The mechanics are a bit bugged… Sometimes you can pass through the brown spheres sometimes you can’t. It’s also not totally clear how the wrapping behaviour is supposed to work. It seems to some extent like you’ve coded some basic rules and just accepted the emergent behaviour. As opposed to saying I want this exact behaviour and I will tweak until I get it. It can often take just one such unexpected action to turn a player away and ensure they dont tell anyone else about the game.

That said even if you do tweak the mechanics, clean up the graphics, add sound… its still unlikely to make any money! There’s nothing particularly cool about it, nothing that’s going to make people tell their friends. Unless you have some clever marketing campaign in mind …

It is a lot of fun to play though! I love the way it works especially past around 800. Very cool. Gonna try to break my 1450 record…