Last night, the Unity editor suddenly started to run at 3,000 FPS. It was amusing at first, but it’s become problematic because I can’t test my game with everything moving at super-fast speed.
If I export my game to a tablet or phone, the FPS is normal, but within the Unity editor, the game is moving at ridiculous speeds.
This has happened before. Whenever this happened in the past, I was able to get it back to normal speed by simply closing and re-opening Unity. However, that isn’t working this time. I’ve even reset my PC, and I’m still getting super-speed in the Editor.
Can anyone tell me how to get Unity back to normal?
Changed correct answer as this answer is the better way to solve the problem. Its far better practice to make your game frame rate independent then to rely on hardware dependent solutions, such as VSync
– Kiwasi