Third person cover controller

I’ve dived in a bit and I’ve had a programmer helping me out. I want to give a bit of criticism that I hope won’t be seen as too harsh. For what it is worth I think what this asset does it does brilliantly: Its a superb 3d person controller when it is doing things well. But a lot of what it does isn’t being done so well.
I left an honest review which gives it 3 out of 5: I think this app is a bit disappointing for the price and Eduardas should focus on the strengths of the controller element rather than trying to build a gaming system. There’s stuff out there for half the price that does some things a lot better.

So I want to speak specifically towards the features you describe in the asset store and led me to purchase it:

:zap:It is the best asset if you want to make a Third person or Top-down Cover Shooter.
→ No. there are other controllers with integrated parkour and climbing systems as well as simple ability editing that cost a lot less and do way more… For starters, there is everything missing from the controller: Ability configuration (dash, roll, double dodge, leap kick etc), better climbing (ladder, ledge, fall-catch ledge), better obstacle detection (autoduck, auto step up, auto leap rail).

:zap:It has smooth and responsive controller
→ No. Movement needs to be more fluid: its a bit clunky frankly in a lot of situations. - especially when coming into contact with some obstacles that are too low or too high. You could for example plug into Kinematic for smoother movement. [Released] Kinematic Character Controller Or at least check out what they do.

:zap:It has a fun and polished gunplay and melee combat.
No. It’s very simple and underdeveloped. The melee is just a single swing. The gunplay is point and shoot. This is not fun or polished. What about pistol whip or rifle butt smash? What about spray and pray or run and gun type firing? Overcharge rapid fire?
Melee can be many things. Katana or Baseball club or chainsaw or knife or broken bottle. This asset has none of that and no real way to make it happen.
:zap:And It has amazing and belivable AI!
No - but who cares? > give NPCs decent basic animations and a basic AI that devs can start with that can be swapped out with better assets later. Focus your effort on the other stuff.

Other assets are doing parkour and full climbing. Smoother movements and better fluidity of motion: My advice is to not try to be the best at everything because you’ll end up not being great at anything. I think the strength of this asset could be as an overriding controller that manages other functions and combines them into a unified complete controller. Strengthen the basics of the asset as a controller before you start trying to build game features around it.

Right now this asset is not useable for me - and that’s a shame. I hope Eduardas comes back to work on it (You’ve silent too long man frankly) and it gets better.