Hi everyone.
This is my first Unity project, about 20 hours in the making.
Eventually (hopefully) it will be a multiplayer quake 3 style shooter with a game mode which lets you play cooperatively against waves of enemies.
New version uploaded
Click the title, image or here to try it out.
It may be a bit resource hungry, I donāt know because Iām getting about 1000fps on my beast machine. A more conservative system may struggle some as I set the settings to fantastic.
Iām using just primitive geometry as well as assets from different tutorials because I donāt want to spend time modeling and texturing when I could spend that time learning Unity.
I thought Iād post my game here to get help, information and input from the community while I worked on it. And I think itās fun already so maybe you do as well.
Controls
Control character: WASD or directional keys
Control camera: Mouse
Control time: Scrollwheel
Jump: Spacebar
Shoot: Left Mousebutton or CTRL
Different weapons: Numeric keys (1-6)
Show cursor / pause game: ESC
Iāve been a long time lurker here, but waited for 2.5 before actually going past just opening Unity. We have 1 or 2 copies of Unity Indie at work and even though weāve never had the time to use them they are all bound to different macs so Iām using the trial version at the moment.
I have nearly zero programming experience and when I started this project I had barely opened Unity before, yet I havenāt gotten stuck a single time. If I wanted something in my game I have been able to create it or piece it together from snippets found on the web. It is just so beginner friendly.
There is of course quite a bit of code taken from the different tutorials on this site, and many of the assets are from the same tutorials or commercial games and mods, but seeing as this is a learning project I didnāt mind and I doubt anyone else will either.
I have made quite a bit of maps and smaller mods for different Unreal games, Crysis and Half-life 1 and 2 and I feel the tools in Unity can easily rival those supplied with many of those games. And the Unity interface is one of the most intuitive and easy to learn Iāve encountered.
Sorry for the ramble.
Things Iām planning to implement into the game in the weeks to come:
- Levels with enemies which progressively get harder (added)
- More enemy types (added)
- More weapon types (added)
- Better AI
- Maybe even some assets of my own
- Textures
- Multiplayer
More to come. I will just overwrite the existing web player when I make changes, except if they are something very experimental.
Edit: Updated the links to point to the latest version.
Edit2: Updated some information to reflect changes in the latest update.
Edit3: Fixed the broken links resulting from my server transfer and updated some information
Edit3: Changed some information to reflect changes in latest update.
Edit4: Edited the links to the game