time.time question.]

what is wrong with this script?

static var elapsedTime: float = 0.0;

function Update() {

elapsedTime = Time.time ;

// Debug.Log("This much time has passed from the start of the opening of the scene: " + elapsedTime.ToString(“f2”) );
}

There’s no point in the elapsedTime variable if all you’re going to do is set it to Time.time.

–Eric