ok so I have been diving more and more into timeline and came across a roadblock sorry if this seems obvious…
so im using timeline to repeat moving an object from side to side, I also put a simple script on said object to rotate on a certain axis.
The problem is that timeline invalidates the script on the object and was wondering is that by design and i cant get around it or am i doing something wrong?
If you are using the animation track to translate the object from side to side, it will also write the rotation. This is a limitation of the animation track.
If your script rotates the object in a LateUpdate() call, then you can overwrite the rotation written by timeline.