Timeline: OnClipStart() - OnClipEnd()

Hi,

I want to invoke UnityEvents when a timeline-clip just began or ended.

For example, I want to enable a GameObject just when my clip starts.
I expect it to look like this, but it seems impossible because we cant use UnityEvents as exposed references.

Any idea?

PS:
I know I could do it with an ActivationTrack but this is explicitely not what I want.

Just found this:
Timeline events? page-2

Look like a very big issue, solution expectable in “early-mid 2018”… :face_with_spiral_eyes: