I just upgraded and got these errors from Unity’s built-in types throwing repeatedly. Anyone with the same issue?
The RequestSceneLoaded one for example :
ArgumentException: Unknown Type:`Unity.Entities.RequestSceneLoaded` All ComponentType must be known at compile time. For generic components, each concrete type must be registered with [RegisterGenericComponentType].
Unity.Entities.TypeManager.GetTypeIndex (System.Type type) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/Types/TypeManager.cs:825)
Unity.Entities.TypeManager.GetTypeIndex[T] () (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/Types/TypeManager.cs:812)
Unity.Entities.ComponentType.ReadWrite[T] () (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/Types/ComponentType.cs:44)
Unity.Scenes.SubSceneStreamingSystem.OnCreate () (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Scenes.Hybrid/SubSceneStreamingSystem.cs:68)
Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/ComponentSystem.cs:201)
Unity.Entities.World.AddSystem[T] (T system) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/World.cs:341)
Unity.Entities.World.CreateSystemInternal (System.Type type, System.Object[] constructorArguments) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/World.cs:235)
Unity.Entities.World.GetOrCreateSystemInternal (System.Type type) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/World.cs:251)
Unity.Entities.World.GetOrCreateSystem (System.Type type) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/World.cs:279)
Unity.Entities.DefaultWorldInitialization.GetOrCreateManagerAndLogException (Unity.Entities.World world, System.Type type) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities.Hybrid/Injection/DefaultWorldInitialization.cs:38)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/Stubs/Unity/Debug.cs:25)
Unity.Entities.DefaultWorldInitialization:GetOrCreateManagerAndLogException(World, Type) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities.Hybrid/Injection/DefaultWorldInitialization.cs:42)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities.Hybrid/Injection/DefaultWorldInitialization.cs:115)
Unity.Entities.DefaultWorldInitialization:smile:efaultLazyEditModeInitialize() (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities.Hybrid/Injection/DefaultWorldInitialization.cs:150)
Unity.Entities.GameObjectEntity:Initialize() (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities.Hybrid/Components/GameObjectEntity.cs:154)
Unity.Entities.GameObjectEntity:OnEnable() (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities.Hybrid/Components/GameObjectEntity.cs:164)
The one with root cause not at GameObjectEntity exist as well
ArgumentException: Unknown Type:`Unity.Scenes.SubScene` All ComponentType must be known at compile time. For generic components, each concrete type must be registered with [RegisterGenericComponentType].
Unity.Entities.TypeManager.GetTypeIndex (System.Type type) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/Types/TypeManager.cs:825)
Unity.Entities.TypeManager.GetTypeIndex[T] () (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/Types/TypeManager.cs:812)
Unity.Entities.EntityQueryBuilder.ForEach[T0] (Unity.Entities.EntityQueryBuilder+F_C`1[T0] action) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/EntityQueryBuilder_ForEach.gen.cs:175)
Unity.Scenes.Editor.SubSceneLiveLinkSystem.OnUpdate () (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Scenes.Editor/SubSceneLiveLinkSystem.cs:83)
Unity.Entities.ComponentSystem.InternalUpdate () (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/ComponentSystem.cs:818)
Unity.Entities.ComponentSystemBase.Update () (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/ComponentSystem.cs:287)
Unity.Entities.ComponentSystemGroup.OnUpdate () (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/ComponentSystemGroup.cs:451)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/Stubs/Unity/Debug.cs:25)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/ComponentSystemGroup.cs:455)
Unity.Entities.ComponentSystem:InternalUpdate() (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/ComponentSystem.cs:818)
Unity.Entities.ComponentSystemBase:Update() (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/ComponentSystem.cs:287)
Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities/ScriptBehaviourUpdateOrder.cs:135)
