It would be fairly straightforward to implement something like this in Unity. However, due to the different physics engines used (Bullet vs. PhysX), I wouldn’t expect the results to be exactly the same (and you’ll probably have to do some tweaking with physics and physics material settings to get the results you want).
You won’t be able to do this with no scripting at all, but based on the video you linked to, I imagine you’d only need to write one script (for controlling the car) to get the basics working.